Over the last 4 years, I've had the pleasure of helping out designers on their first experiences in the web. Typically they come with a lot of questions and insecurities, usually all concerning two things: Typography and colors.
Designers are responsible for a load of tasks during a project and most of the times they juggle several projects at the same time. I struggled with this at first, but with a note here and there, I was able to get things done with only minor flaws once in awhile.
As designers, we get to learn new things every day. Most of them are usually related to the way we discuss design with others, which tends to be a bit chaotic most of the times. Although I'm far from being an expert in these matters, I've come a long way since my fresh-out-of-college design years and I'd like to share some of the little things that we can do/say/think to communicate better with the rest of the team.
Products are designed and built by teams.
When I was finishing my apprenticeship here at Subvisual I wrote a blog post about how it went and especially about what I learned during that period. It has been quite some time now, and I felt it was the right moment to write about how this experience has been.
The new edition of Creators School had unprecedented ambitions which required a profound rebrand. Before I get into details about the rebrand, let me introduce you briefly to the project.
Rebranding our company was our biggest challenge yet. Figuring out how to convey our values and ambitions through a new brand while honouring our roots was frightening.
After finishing my graduation it seemed natural for me to continue studying and enroll in a master's degree, but by the end of the first semester I started to feel frustrated. It's very rewarding to grasp the knowledge you get from college, but after a few years it gets discouraging. I wanted more. More experience, more responsibility, more visibility. I felt it was time for me to learn by doing, working side by side with more experienced designers, in a professional environment.
There's only so much you can do in life. Your time is limited, as well as your focus and your energy.
Design is a way of thinking, a way of looking at things and trying to understand them and to find a different, better way of achieving something. Not everyone is a designer but everyone would benefit from having a design perspective, a sort of disruptive approach to the world, a non-conformed state of mind. It’s about being critical and brave enough to do things differently. There are a lot of examples of amazing people that despite not being designers, got some huge success by taking a ‘design’ approach to things, by thinking about the users/clients/fans experience. I’d like to talk about 2 artists that are an inspiration to me for the way they really focus on their fans, give them the best experience they possibly can and really shine through because of their ‘design approach’ to their craft and their product.
When we started out Creators School, I got this scary feeling that we were way out of our league, like we didn't have the experience to teach anyone about anything. But as soon as I got over the panic stage, I got excited about the idea of taking a different approach at teaching. So I did a lot of research about education in order to discover new approaches to teaching and better understand how people embrace learning, how to get them 'in the zone'. I came across some interesting concepts that I'd like to share, to contribute for this fascinating subject that is so critical to our future.
When you ask someone about the main ingredient of a good design, most people will probably roam around concepts such as usability, functionality, cleanliness or the one that get’s thrown around most often: simplicity.
By definition, Design is a method of problem solving.
It was nearly 9:30 on the cold morning of November 7th, when Zamith and I departed from Braga, to attend the Explorers Festival in Lisbon, where we were expected to give a talk each, at 2PM.
Have you ever showed your HTML/CSS to a Developer?